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Mutations are how a crop goes from a few Sheckles to a fortune — each one is a flat value multiplier, from Gold (×10) up to Bloodlit (×60). Below is every mutation with its multiplier, how to obtain it, and whether it can appear during growth — then a calculator that shows the exact Sheckle value of any crop + weight + mutation, and ranks the best mutation for your crop. Mutations don't stack and only one applies at a time.
Released mutations
7
Highest multiplier
Bloodlit ×60
Stack?
No — one at a time
Single-harvest
¼ of the bonus
Game-file vs community numbers. The multipliers below default to the fandom game-file values (straight from the game's data). Where players have tested different real-world numbers, we show a community-tested figure too — clearly labelled. Treat the game-file number as canonical and the community number as a cross-check.
| Mutation | Game-file × | Community × | Tier | How to obtain | Mutate on growth? | Harvest odds |
|---|---|---|---|---|---|---|
| Gold | ×10 | ×15 | Standard | Gold Moon (Midas's Luck) / Gold Seed; ~1/100 on harvest, 1/1000 on growth | Yes | 1/100 |
| Rainbow | ×30 | ×40 | Standard | Rainbow weather / Rainbow Moon / Rainbow Seed; ~1/300 on harvest | Yes | 1/300 |
| Frozen | ×14 | ×40 | Environmental | Snowfall weather | No (harvest only) | 1/100 |
| Electric | ×25 | ×70 | Environmental | Lightning Storm weather | No (harvest only) | 1/300 |
| Aurora | ×40 | — | Environmental | Aurora weather event (added June 20 2026) | No (harvest only) | 1/100 |
| Starstruck | ×50 | ×45 | Environmental | Starfall weather | No (harvest only) | 1/100 |
| Bloodlit | ×60 | — | Environmental | Blood Moon (night) — highest live multiplier | No (harvest only) | 1/100 |
| SolarflareUpcoming | ×5 | — | Upcoming | In files (can mutate on growth); not live | Yes | — |
| PizzaUpcoming | ×5 | — | Upcoming | In files — from 'Pizza Moon' weather; not live | No (harvest only) | — |
| ChainedUpcoming | ×8 | — | Upcoming | In files — from 'Chained Moon' weather; not live | No (harvest only) | — |
Community-tested numbers are shown only where they differ from the game file. "Upcoming" mutations are in the game files but not live yet. Mutations multiply sell value, not size — only one applies at a time.
Pick a crop, set its weight and a mutation to see the exact Sheckle sell value. Toggle between game-file and community multipliers, and add friends for the +10%-each bonus. Single-harvest crops automatically get the ¼ rule applied.
Base weight
6.78 kg
Base value
13,000
Mutation ×
×10
Effective ×
×3.25
Rarity: Epic. Mutations multiply sell value, not size. Only one mutation applies at a time — they don't stack.
Sell value with this mutation
42,250 Sheckles
Mushroom at 6.78 kg · Gold ×3.25 · without mutation it's 13,000
Mushroom is single-harvest, so it only gets ¼ of the mutation bonus (effective ×3.25 instead of ×10).
Every released mutation ranked by the sell value it produces for Mushroom at 6.78 kg. Using game-file multipliers.
| # | Mutation | Multiplier | Effective | Sell value |
|---|---|---|---|---|
| 1 | Bloodlit | ×60 | ×15.75 | 204,750 |
| 2 | Starstruck | ×50 | ×13.25 | 172,250 |
| 3 | Aurora | ×40 | ×10.75 | 139,750 |
| 4 | Rainbow | ×30 | ×8.25 | 107,250 |
| 5 | Electric | ×25 | ×7 | 91,000 |
| 6 | Frozen | ×14 | ×4.25 | 55,250 |
| 7 | Gold | ×10 | ×3.25 | 42,250 |
Mushroom is single-harvest — every mutation here is shown at its reduced ¼ effective multiplier.
Special crop states that multiply sell value (not size). A crop gains one as it grows or on harvest, and only one applies at a time. Multipliers run from ×5 up to ×60 (Bloodlit), so a high mutation on a heavy crop is the biggest Sheckle jump in the game.
Bloodlit (×60) is the highest live multiplier, from the Blood Moon (night) — highest live multiplier. Starstruck (×50) and Rainbow (×30) are the next biggest. Since mutations multiply value, the best one is just the largest multiplier you can land — the calculator ranks them by actual Sheckles for your crop.
Gold (×10): Gold Moon / Gold Seed, ~1/100 on harvest — a Golden Dragonfly doubles the chance. Rainbow (×30): Rainbow weather / Moon / Seed at ~1/300 — a Unicorn doubles it. Bloodlit (×60): only during the Blood Moon at night. Harvest while the event is live to catch weather mutations.
No — one mutation at a time, and it's a flat multiplier that replaces any other. Only the +10% per-friend bonus stacks on top. Final value = base × weight scaling × mutation × (1 + 0.10 × friends).
Carrot, Tulip, Bamboo, Mushroom and Glow Mushroom get only ¼ of the bonus: 1 + (mult − 1) × 0.25. So a ×30 Rainbow behaves like ×8.25 on them. The calculator applies this automatically and shows the reduced effective multiplier.
Game-file numbers (default) come from the game's data; community-tested numbers come from players selling mutated crops and differ for some (e.g. Electric ~×70 community vs ×25 game-file). Both are labelled and the calculator has a toggle — treat game-file as canonical, community as a cross-check.